Jay's Blog

RTT: Rendering Water using Gerstner (Trochoidal) Waves

June 3, 2025
The first of many Render Tech Tuesday. For this one, we have the most basic water rendering using Gerstner Waves. Continue reading…

Harmony Engine has IECS: Dynamic Scene Management

October 30, 2024
I’ve been working on my game engine called Harmony for over 6 months and I’ve faced a problem. Continue reading…

Revisiting BitNCrypt: A password manager that doesn’t store passwords

January 6, 2024
I’m quite proud of this one! In this blog I have revisited BitNCrypt, it is a custom made algorithm that generates password and it works like a hash function. Continue reading…

BitsApriori: Binary Encoded Transactions

December 14, 2023
Ever since I learnt about association rule mining and transactional datasets, I had this idea of encoding the rules into binary numbers. Continue reading…

Happy Face: An OpenGL Renderer

December 7, 2023
Hello hello people of the earth! Welcome to my first blog post. In this post I will be explaining a small project that I developed a while back. As the title suggests, it is an OpenGL renderer called HappyFace. Continue reading…