June 3, 2025
The first of many Render Tech Tuesday. For this one, we have the most basic water rendering using Gerstner Waves.
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October 30, 2024
I’ve been working on my game engine called Harmony for over 6 months and I’ve faced a problem.
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January 6, 2024
I’m quite proud of this one! In this blog I have revisited BitNCrypt, it is a custom made algorithm that generates password and it works like a hash function.
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December 14, 2023
Ever since I learnt about association rule mining and transactional datasets, I had this idea of encoding the rules into binary numbers.
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December 7, 2023
Hello hello people of the earth! Welcome to my first blog post. In this post I will be explaining a small project that I developed a while back. As the title suggests, it is an OpenGL renderer called HappyFace.
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