Jay's Blog

Harmony Engine has IECS: Dynamic Scene Management

October 30, 2024
I’ve been working on my game engine called Harmony for over 6 months and I’ve faced a problem. Continue reading…

Revisiting BitNCrypt: A password manager that doesn’t store passwords

January 6, 2024
I’m quite proud of this one! In this blog I have revisited BitNCrypt, it is a custom made algorithm that generates password and it works like a hash function. Continue reading…

BitsApriori: Binary Encoded Transactions

December 14, 2023
Ever since I learnt about association rule mining and transactional datasets, I had this idea of encoding the rules into binary numbers. Continue reading…

Happy Face: An OpenGL Renderer

December 7, 2023
Hello hello people of the earth! Welcome to my first blog post. In this post I will be explaining a small project that I developed a while back. As the title suggests, it is an OpenGL renderer called HappyFace. Continue reading…