February 23, 2026
In the previous post we glanced on the descriptor’s memory management. Today, we take a look at the entire system and talk about how I like to manage the resource binding and descriptors in my engine.
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February 18, 2026
This week we will take a deep dive into the GPU’s memory hierarchy and its resource management in my small game engine.
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September 9, 2025
Oh boy, it has been a long time but trust me, this is a good one. Welcome everyone and get your computers and notebooks ready because in this episode of Render Tech Tuesday, we will be demystifying Water Rendering from sum of sines to FFT, with the complete implementation and its mathematical intuition.
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June 3, 2025
The first of many Render Tech Tuesday. For this one, we have the most basic water rendering using Gerstner Waves.
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October 30, 2024
I’ve been working on my game engine called Harmony for over 6 months and I’ve faced a problem.
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January 6, 2024
I’m quite proud of this one! In this blog I have revisited BitNCrypt, it is a custom made algorithm that generates password and it works like a hash function.
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December 14, 2023
Ever since I learnt about association rule mining and transactional datasets, I had this idea of encoding the rules into binary numbers.
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December 7, 2023
Hello hello people of the earth! Welcome to my first blog post. In this post I will be explaining a small project that I developed a while back. As the title suggests, it is an OpenGL renderer called HappyFace.
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