A Scene Based OpenGL Renderer(sort of) written in C++. It implements every concept that I have been learning. It’s primarily a playground for me to try to implement different graphics programming techniques. I will keep adding new features to this framework as I will learn new topics in future. Eventually, the plan is to create a “scene-based” engine, where you can load up some model(s), add some fancy lights, and virtually explore it.
Lighting
Model Loading
The project comes with a visual studio solution, just open it and you are good to go!
To simply use the renderer, you only have to #include "happyface.h"
. An example is already in the repository, TestApp.cpp.